The Elder Scrolls Forum - ESO, Skyrim, Oblivion, Morrowind & GDR

Mappa completa di Cyrodiil (Oblivion), Locazioni e tutto ciς che riguarda la Mappa di Oblivion

« Older   Newer »
  Share  
view post Posted on 6/1/2013, 13:55

Daedra

Group:
Utenti Onorari
Posts:
17,500

Status:


Mappa completa di Cyrodiil (Oblivion)

mappaoblivionsmall



Si tratta di una mappa estremamente dettagliata di Cyrodiil, continente di Tamriel dove θ ambientato il quarto capolavoro Bethesda, The Elders Scrolls IV - Oblivion. Nella mappa potrete trovare tutte le locazioni con il nome inglese. I marcatori delle locazioni sulla mappa sono suddivisi per tipologia in base al colore:

CITAZIONE
Rosso: Santuari Daedrici
Rosso Scuro: Cancelli di Oblivion
Nero: Pietre del Destino
Bianco: Locande e Stalle
Blu: Grotte e Caverne
Azzurro: Cime e Territori
Arancione: Accampamenti
Verde: Piccoli Insediamenti
Verde Scuro: Locazioni delle cittΰ
Fucsia: Santuari dei 9
Viola: Forti
Giallo: Rovine Ayleid
Giallo su Nero: Miniere

Le locazioni contenenti la scritta (OP), stanno ad indicare che la locazione θ stata inserita attraverso un plugin ufficiale ma non θ contenuta nel gioco base.

Descrizione Marcatori Mappa Ufficiale:

CITAZIONE
jpg - Rovine Ayleid - Ayleid Ruins
jpg - Accampamenti - Camps
jpg - Caverne - Caves
jpg - Cittΰ, Cancelli, Distretti - Cities, Gates, Districts
jpg - Santuari Daedrici - Daedric Shrines
jpg - Forti - Forts
jpg - Locande - Inns
jpg - Miniere - Mines
jpg - Cime - Peaks
jpg - Insediamenti - Settlements

Nomi e Descrizioni Locazioni:

Ayleid Ruins

Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-related).
Anutwyll — A medium Ayleid ruin northwest of Bravil containing monsters.
Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals (quest-related).
Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits (quest-related).
Bawn — A medium Ayleid ruin southeast of Bravil containing undead.
Belda — A medium Ayleid ruin between the Imperial City and Cheydinhal containing conjurers.
Beldaburo — A medium Ayleid ruin northwest of Anvil containing conjurers.
Ceyatatar — A medium Ayleid ruin between the Imperial City and Skingrad containing conjurers.
Culotte — A small Ayleid ruin southeast of the Imperial City containing undead (quest-related).
Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers.
Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires (quest-related).
Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead.
Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers.
Garlas Malatar — A medium Ayleid ruin northwest of Anvil containing Aurorans (plug-in specific).
Hame — A medium Ayleid ruin southeast of Cheydinhal containing necromancers.
Hrotanda Vale — A medium Ayleid ruin north of Chorrol containing bandits.
Kemen — A medium-sized Ayleid ruin east of Cheydinhal containing undead.
Lindai — A medium Ayleid ruin east of Chorrol containing undead (quest-related).
Lipsand Tarn — A medium Ayleid ruin north of Chorrol containing vampires.
Mackamentain — A medium Ayleid ruin containing necromancers northeast of Bravil (quest-related).
Malada — A medium Ayleid ruin far east of Bravil containing undead, monsters and animals (quest-related).
Miscarcand — A medium Ayleid ruin between Skingrad and Kvatch containing undead and goblins (quest-related).
Morahame — A small Ayleid ruin east of Bravil containing monsters.
Moranda — A medium Ayleid ruin between Chorrol and Bruma containing monsters (quest-related).
Nagastani — A medium Ayleid ruin between the Imperial City and Cheydinhal containing monsters and undead.
Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters.
Nenalata — A medium Ayleid ruin east of Bravil containing undead (quest-related).
Nenyond Twyll — A medium Ayleid ruin south of the Imperial City containing necromancers (quest-related).
Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires (quest-related).
Niryastare — A medium Ayleid ruin northwest of Kvatch containing undead.
Nonungalo — A medium Ayleid ruin between Chorrol and Skingrad containing monsters.
Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related).
Nornalhorst — A medium Ayleid ruin east of Skingrad containing vampires.
The Old Way — A large Ayleid ruin underneath the Imperial City containing undead (quest-related).
Ondo — A medium Ayleid ruin far east of Bravil containing monsters and undead.
Piukanda — A medium Ayleid ruin between the Imperial City and Bruma containing undead.
Rielle — A medium Ayleid ruin northwest of Bruma containing undead.
Sardavar Leed — A medium Ayleid ruin south of the Imperial City containing conjurers.
Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related).
Sercen — A small Ayleid ruin north of the Imperial City containing bandits.
Silorn — A medium Ayleid ruin southeast of Skingrad containing necromancers (quest-related).
Talwinque — A medium Ayleid ruin between Skingrad and Kvatch containing bandits.
Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits (quest-related).
Trumbe — A small Ayleid ruin northwest of Kvatch containing undead.
Vahtacen — A medium Ayleid ruin south of Cheydinhal containing undead (quest-related).
Vanua — A medium Ayleid ruin southeast of the Imperial City containing undead (plugin-specific).
Varondo — A medium Ayleid ruin north of Kvatch containing conjurers and daedra.
Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls.
Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related).
Vindasel — A small Ayleid ruin west of Pell's Gate and the Old Bridge containing rats and one NPC (quest-related).
Welke — A medium Ayleid ruin east of Bravil containing undead (quest-related).
Wendelbek — A large Ayleid ruin east of Bravil containing necromancers (quest-related).
Wendir — A medium Ayleid ruin between Chorrol and Skingrad containing undead (quest-related).
Wenyandawik — A medium Ayleid ruin northwest of Bravil containing undead (quest-related).


Forts

Arkved's Tower — A large fort southwest of Cheydinhal containing daedra (quest-related).
Crowhaven — A medium fort northwest of Anvil containing vampires (quest-related).
Gray_Princed9f00
Dasek Moor — A medium fort south of Kvatch containing marauders and undead.
Fathis Aren's Tower — A medium fort south of Bravil containing conjurers, daedra and dremora (quest-related).
Fort Alessia — A medium fort between the Imperial City and Bravil containing marauders.
Fort Ash — A medium fort between the Imperial City and Chorrol containing goblins.
Fort Aurus — A small fort northeast of Bravil, across the Niben Bay, containing conjurers (quest-related).
Fort Black Boot — A small fort between Bravil and Skingrad containing conjurers.
Fort Blueblood — A medium fort southeast of Leyawiin containing marauders (quest-related).
Fort Bulwark — A medium fort northeast of Leyawiin containing conjurers (plugin-specific).
Fort Caractacus — A small fort north of the Imperial City containing conjurers (quest-related).
Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related).
Fort Cedrian — A medium fort between Bravil and Cheydinhal containing marauders.
Fort Chalman — A small fort northeast of the Imperial City containing undead.
Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters.
Fort Cuptor — A medium fort far east of Bravil containing necromancers.
Fort Dirich — A small fort between Skingrad and Chorrol containing undead (quest-related).
Fort Doublecross — A medium fort northeast of Leyawiin containing necromancers.
Fort Empire — A medium fort northwest of the Imperial City containing monsters.
Fort Entius — A medium fort far east of Bravil containing conjurers.
Fort Facian — A medium fort southeast of Cheydinhal containing undead.
Fort Farragut — A small fort east of Cheydinhal containing undead (quest-related).
Fort Flecia — A small fort east of Bravil containing goblins.
Fort Gold-Throat — A small fort east of Bravil containing goblins.
Fort Grief — A medium fort northeast of Bravil containing NPCs (quest-related).
Fort Hastrel — A medium fort north of Kvatch containing Vampires.
Fort Homestead — A medium fort south of the Imperial City containing marauders.
Fort Horunn — A medium fort between Bruma and Cheydinhal containing monsters.
Fort Irony — A small fort southeast of Bravil containing goblins (quest-related).
Fort Istirus — A medium fort between Skingrad and Kvatch containing necromancers.
Fort Linchal — A medium fort north of Kvatch containing necromancers.
Fort Magia — A medium fort east of the Imperial City containing undead (quest-related).
Fort Naso — A small fort south of Cheydinhal containing vampires.
Fort Nikel — A small fort west of the Imperial City containing bandits and marauders.
Fort Nomore — A medium fort between Bravil and Leyawiin containing monsters.
Fort Ontus — A medium fort between Chorrol and Kvatch containing necromancers (quest-related).
Fort Pale Pass — A large fort hidden deep in the mountains northeast of Bruma containing Undead Akaviri Soldiers (quest related).
Fort Rayles — A medium fort northwest of Chorrol containing conjurers.
Fort Redman — A medium fort between Bravil and Leyawiin containing vampires.
Fort Redwater — A medium fort far east of Bravil containing vampires.
Fort Roebeck — A medium fort south of the Imperial City containing conjurers.
Fort Scinia — A medium fort east of Cheydinhal containing marauders and undead (quest-related).
Fort Sejanus — A medium fort southeast of the Imperial City containing conjurers.
Fort Strand — A medium fort east of Anvil containing marauders (quest-related).
Fort Sutch — A small fort north of Anvil containing mercenaries (quest-related).
Fort Teleman — A medium fort northeast of Leyawiin containing necromancers (quest-related).
Fort Urasek — A medium fort east of the Imperial City containing goblins.
Fort Variela — A medium fort between the Imperial City and Bravil containing necromancers.
Fort Virtue — A small fort southwest of the Imperial City containing undead.
Fort Vlastarus — A small fort east of Skingrad containing vampires (quest-related).
Fort Wariel — A small fort northwest of Kvatch containing marauders.
Fort Wooden Hand — A medium fort between Chorrol and Skingrad containing marauders.
Frostcrag Spire — A tower east of Bruma that serves as a home for magic-oriented characters (plugin-specific).
Sancre Tor — A large fort north of Chorrol containing undead (quest-related).
Sundercliff Watch — A very large fort far east of Bravil containing NPCs and vampires (plug-in-specific).


Mines

Abandoned Mine — A medium mine far east of Bravil containing bandits.
Barren Mine — A small mine between Bravil and Leyawiin containing goblins.
Belletor's Folly — A medium mine south of Kvatch containing bandits.
Bleak Mine — A small silver mine north of Anvil containing NPCs (quest-related).
Collapsed Mine — A medium mine far east of Bravil containing bandits.
Crumbling Mine — A small mine southeast of Chorrol containing bandits.
Cursed Mine — A medium mine west of Skingrad containing bandits.
Derelict Mine — A medium mine east of Skingrad containing goblins.
Deserted Mine — A medium mine between Bravil and Cheydinhal containing bandits.
Desolate Mine — A small mine northwest of Cheydinhal containing goblins (quest-related).
Doomed Mine — A small mine southeast of Cheydinhal containing bandits.
Echo Mine — A small mine northwest of Skingrad containing bandits.
Empty Mine — A medium mine east of the Imperial City containing goblins.
Exhausted Mine — A medium mine between the Imperial City and Cheydinhal containing goblins (quest-related).
Flooded Mine — A small mine north of Bravil containing one NPC (quest-related).
Forsaken Mine — A medium mine south of Leyawiin containing trolls (quest-related).
Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-related).
Haunted Mine — A medium mine southeast of Bravil and northeast of Leyawiin containing goblins.
Infested Mine — A medium mine north of Kvatch containing marauders.
Pillaged Mine — A medium mine southwest of Chorrol containing goblins.
Plundered Mine — A medium mine east of Bruma containing goblins.
Rickety Mine — A medium mine east of Cheydinhal containing bandits.
Shattered Mine — A medium mine north of Kvatch containing bandits.
Squandered Mine — A medium mine south of Cheydinhal containing bandits (quest-related).


Caves

Amelion Tomb — A medium cave northeast of Leyawiin containing undead (quest-related).
Arrowshaft Cavern — A medium cave far east of Bravil containing animals and monsters.
Barren Cave — A small cave west of Cheydinhal containing vampires.
The Beast's Maw — A medium cave between Bruma and Cheydinhal containing monsters.
Bedrock Break — A small cave east of Bravil containing animals and monsters.
Black Rock Caverns — A medium cave northwest of Chorrol containing bandits.
Bleak Flats Cave — A small cave northwest of Skingrad containing undead (quest-related).
Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires (quest-related).
Bloodmayne Cave — A medium cave west of Bravil containing bandits (quest-related).
Bloodrun Cave — A small cave far east of Bravil containing necromancers.
Boreal Stone Cave — A small empty cave west of Bruma (quest-related).
Bramblepoint Cave — A medium cave east of Bravil containing monsters (quest-related).
Breakneck Cave — A medium cave between the Imperial City and Chorrol containing monsters.
Brittlerock Cave — A medium cave northwest of Kvatch containing daedra (quest-related).
Broken Promises Cave — A small cave southwest of Chorrol containing bandits.
Bruma Caverns — A small cave west of Bruma containing animals (quest-related).
Capstone Cave — A medium cave west of Bruma containing bandits.
Charcoal Cave — A medium cave between the Imperial City and Bravil containing monsters and bandits.
Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins (quest-related).
Crayfish Cave — A large cave south of Cheydinhal containing monsters.
Crypt of the Night Mother — A small cave beneath Bravil in which the Night Mother can be summoned (quest-specific).
Dark Fissure — A medium cave southeast of Cheydinhal containing necromancers (quest-related).
Darkfathom Cave — A small cave southeast of Leyawiin containing daedra (quest-related).
Deepscorn Hollow — An underground lair southeast of Leyawiin catered to infamous characters (plugin-specific).
Dunbarrow Cove — A medium cave south of Anvil containing a home catering to thieves (plugin-specific).
Dzonot Cave — A medium cave west of the Imperial City containing bandits.
Echo Cave — A medium cave west of Bruma containing necromancers (quest-related).
Fallen Rock Cave — A small cave northwest of Skingrad containing undead (quest related).
Fatback Cave — A medium cave south of the Imperial City containing goblins.
Felgageldt Cave — A medium cave between Imperial City and Skingrad containing bandits.
Fieldhouse Cave — A medium cave northeast of Leyawiin containing conjurers.
Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers.
Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade.
Fyrelight Cave — A medium cave between Skingrad and Kvatch containing monsters.
Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related).
Goblin Jim's Cave — A medium cave north of Skingrad containing goblins.
goblinc1407
Grayrock Cave — A medium cave east-northeast of Skingrad containing monsters.
Greenmead Cave — A medium cave northeast of Skingrad containing monsters.
Haynote Cave — A medium cave between the Imperial City and Skingrad containing monsters and animals.
Horn Cave — A medium cave south of Imperial City containing bandits and monsters.
Howling Cave — A medium cave east of Skingrad containing necromancers (quest related).
Hrota Cave — A small cave north of Anvil containing bandits (quest-related).
Imperial Sewers N. Exit — A medium sewer system north of the Imperial City containing bandits.
Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City sewer system.
Imperial Prison Sewer (Tutorial) — The sewer system northeast of the Imperial City where the tutorial takes place. Later, it may be seen as Imperial Prison Sewer (Scheduled for Execution).
Imperial Prison Sewer (Scheduled for Execution) — The sewer system northeast of the Imperial City you access to kill Valen Dreth. This location before the quest is at Imperial Prison Sewer (Tutorial). It contains 6 zones: Sewers, Sewers (#2), Sewers (#3), The Sanctum, Imperial Subterrane and Imperial Prison
Jakben Imbel's House — A large manor in the Imperial City Talos Plaza District (quest-related).
Kindred Cave — A medium cave far east of Bravil containing necromancers.
Kingscrest Cavern — A large cave north of Cheydinhal containing monsters.
Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs (quest-related).
Leafrot Cave — A small cave far east of Bravil containing undead (quest-related).
Lost Boy Cavern — A large cave far east of Bravil containing necromancers (quest-related).
Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related).
Mingo Cave — A small cave between the Imperial City and Bravil containing monsters.
Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters.
Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related).
Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related).
Newt Cave — A medium cave northeast of Bravil containing monsters.
Nisin Cave — A small cave between the Imperial City and Skingrad containing monsters.
Nonwyll Cavern — A medium cave north of Chorrol containing monsters (quest-related).
Onyx Caverns — A medium cave east of Leyawiin containing bandits.
Outlaw Endre's Cave — A medium cave southwest of Bruma containing bandits.
Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers.
Quickwater Cave — A medium cave north of Cheydinhal containing monsters.
Red Ruby Cave — A medium cave southeast of Bruma containing monsters.
Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related).
Redwater Slough — A small cave far east of Bravil containing vampires (quest-related).
Reedstand Cave — A medium cave between Bravil and Leyawiin containing monsters.
Robber's Glen Cave — A small cave northwest of Bravil containing monsters (quest-related).
Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins.
Rockmilk Cave — A medium cave between Bravil and Leyawiin containing marauders and bandits (quest-related).
Sage Glen Hollow — A medium cave northeast of Bravil containing conjurers.
Sandstone Cavern — A medium cave northeast of Kvatch containing monsters (quest-related).
Serpent Hollow Cave — A medium cave between Chorrol and Skingrad containing monsters.
Serpent's Trail — A small cave northeast of Bruma containing monsters (quest-related).
Shadow's Rest Cavern — A medium cave northeast of Chorrol containing monsters.
Shattered Scales Cave — A medium cave far southeast of Bravil containing monsters.
Shinbone Cave — A medium cave southeast of the Imperial City containing goblins.
Sideways Cave — A medium cave northeast of the Imperial City containing monsters.
Silver Tooth Cave — A medium cave between Cheydinhal and Bruma containing non-tribal goblins.
Sinkhole Cave — A medium cave northwest of the Imperial City containing bandits.
Smoke Hole Cave — A medium cave between Kvatch and Anvil containing undead.
Smuggler's Cave — A small empty cave south of Anvil (plugin-related).
Swampy Cave — A medium cave southeast of Cheydinhal containing trolls (quest-related).
Temple of the Ancestor Moths — A large cave north of Cheydinhal.
Tidewater Cave — A small cave southeast of Leyawiin containing trolls (quest-related).
Timberscar Hollow — A small cave southeast of the Imperial City containing goblins (quest-related).
Toadstool Hollow — A medium cave south of Bruma containing undead.
Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related).
Undertow Cavern — A medium cave north of Leyawiin containing bandits (quest-related).
Unmarked Cave — A medium cave between the Imperial City and Bruma containing monsters.
Veyond Cave — A large cave north of Bravil containing NPCs.
Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related).
Wenderbek Cave — A small cave south of Cheydinhal containing goblins.
Wind Cave — A medium cave between Chorrol and Skingrad containing monsters.
Yellow Tick Cave — A medium cave between the Imperial City and Chorrol containing conjurers.

Campsites

Aerin's Camp — A small campsite north of Cheydinhal and Kingscrest Cavern.
Atrene Camp — An empty campsite north of Anvil.
Bawnwatch Camp — A nearly empty campsite southeast of Bravil (quest-related).
Black Dog Camp — A campsite east of Bravil containing bandits.
Bodean Camp — An empty campsite northwest of Kvatch.
Bogwater — A deserted campsite southeast of Leyawiin (quest-related).
Brotch Camp — A campsite northwest of Skingrad containing bandits.
Camp Ales — A campsite north of Kvatch containing bandits (plugin-related).
Carbo's Camp — A campsite south of Cheydinhal containing bandits.
Collarbone Camp — A campsite east of Skingrad containing bandits.
Crestbridge Camp — A campsite southeast of the Imperial City containing NPCs (quest-related).
Dagny's Camp — A campsite northeast of Kvatch containing bandits.
Fat Ramp Camp — A campsite west of Skingrad containing bandits.
Fisherman's Rock — A large campsite north of Leyawiin containing NPCs (quest-related).
Garnet Camp — A campsite far east of Bravil containing bandits.
Gnoll's Meeting Camp — A campsite east of Kvatch containing bandits.
Gro-Bak Camp — A campsite east of Skingrad containing bandits.
Hidden Camp — A campsite between Cheydinhal and Bruma containing bandits.
Last Chance Camp — A campsite northwest of Kvatch containing bandits.
Marsh-Punk Camp — A campsite far east of Bravil containing bandits.
Mortal Camp — A campsite southeast of Kvatch containing bandits.
Nayon Camp — A campsite far east of Bravil containing bandits.
Ra'sava Camp — A campsite east of Kvatch containing bandits.
Seran Camp — A campsite east of Bravil containing bandits.
Sercen Camp — A tiny campsite south of Cheydinhal containing a bandit.
Sweetwater Camp — A campsite south of the Imperial City containing bandits.
Troll Candle Camp — A campsite between Anvil and Kvatch acting as the home of a master marksman.
Trossan Camp — A campsite northeast of Bravil containing bandits.
Valley View Camp — A campsite between Skingrad and Chorrol containing bandits.
Varus Camp — A campsite northwest of Kvatch containing bandits.
Walker Camp — A campsite north of Cheydinhal containing NPCs.
Wind Range Camp — A campsite north of Cheydinhal containing bandits.

Unmarked Camps

Carandial Campsite — A small unmarked campsite set up by a local mage from Bravil.
Red Lane Camp — An unmarked campsite south of Kvatch containing bandits.
Two Decker Camp — An unmarked campsite northeast of Bruma containing bandits.
Valley Head Camp — An unmarked campsite far south of Cheydinhal.
West Weald Camp — A small unmarked campsite hidden in the wilderness between Bravil and Skingrad.

Villages

Aleswell — A village with an inn north of the Imperial City (quest-related).
Blankenmarch — A village northeast of Leyawiin.
Bleaker's Way — A village with an inn between the Imperial City and Bruma (quest-related).
Border Watch — A village with an inn between Bravil and Leyawiin (quest-related).
Brindle Home — A village between Skingrad and Chorrol (quest-related).
Hackdirt — A village with an inn between Chorrol and Skingrad (quest-related).
Harlun's Watch — A village south of Cheydinhal (quest-related).
Pell's Gate — A village with an inn south of the Imperial City (quest-related).
Water's Edge — A village north of Leyawiin (quest-related).
Weye — A village with an inn west of the Imperial City (quest-related).

Farms

Applewatch — A farmhouse west of Bruma (quest-related).
Cropsford — An under-construction farmhouse southeast of the Imperial City (quest-related).
Drakelowe — A farmhouse south of Cheydinhal (quest-related).
Gweden Farm — A farmhouse southeast of Anvil (quest-specific).
Harm's Folly — A farmhouse between Bruma and Cheydinhal (quest-related).
Lord Drad's Estate — A farming estate north of Anvil (quest-related).
Lord Rugdumph's Estate — A farm and estate north of Cheydinhal (quest-related).
Odiil Farm — A farmhouse southeast of Chorrol (quest-related).
Shardrock — A sheep farm between Skingrad and Kvatch (quest-related).
Shetcombe Farm — A farm northeast of Kvatch (quest-related).
Whitmond Farm — A farmhouse north of Anvil (quest-related).

Isolated houses

Greyland — A house west of Leyawiin (quest-related).
Isolated House — An unmarked house between Skingrad and Bravil. *
Melus Petilius' House — A small house in the woods north of Skingrad (quest-related). *
Roland Jenseric's Cabin — A house between the Imperial City and Cheydinhal (quest-related).
Weatherleah — A house between Skingrad and Chorrol (quest-related).

* Does not have a map marker on the in-game map.

Religious and Faction settlements

Cadlew Chapel — A defiled chapel east of Bravil containing necromancers.
Cloud Ruler Temple — A fortress northwest of Bruma (quest-specific).
Gottlesfont Priory — A chapel and farmhouse between Skingrad and Chorrol.
Knights of the Thorn Headquarters — A house west of Cheydinhal (quest-related).
Temple of the Ancestor Moths — A settlement and chapel far north of Cheydinhal (quest-related).
Weynon Priory — A chapel and house southeast of Chorrol (quest-related).
White Stallion Lodge — A house north of Leyawiin (quest-specific).
Priory of the Nine — A chapel and priory located southeast of Skingrad (plugin-specific).

Stables

Bay Roan Stables — A stable north of the city of Bravil.
Black Waterside Stables — A stable west of the city of Cheydinhal.
Chestnut Handy Stables — A stable west of the Talos Plaza District of Imperial City.
Five Riders Stables — A stable just to the northwest of Leyawiin.
Grateful Pass Stables — A stable just west of Skingrad.
Horse Whisperer Stables — A stable just to the north of Anvil.
North Country Stables — A stable located just to the south of Chorrol.
Wildeye Stables — A stable just east of the city of Bruma.

Castles

Anvil Castle — In the southern half of Anvil, on an island outside the city.
Castle Bravil — On Bravil's southeastern island, separate from the rest of the city.
Castle Bruma — On the west side of Bruma.
Cheydinhal Castle — On top of a hill in the northeast of Cheydinhal.
Castle Chorrol — A castle in the northeastern part of Chorrol.
Kvatch Castle — At the northwestern end of Kvatch, surrounded by a moat.
Castle Leyawiin — On the eastern side of Leyawiin, next to the Guard Barracks.
Castle Skingrad — A castle located just outside Skingrad.

Nomi e descrizioni delle locazioni prese da: uesp.net

- Mappa Interattiva di Cyrodiil (Oblivion) by Uesp.net [LINK]

- Mappa Interattiva di Cyrodiil (Oblivion) by Oblivionmap.net [LINK]

- Mappa Interattiva di Cyrodiil (Oblivion) by Tamrielmaps [LINK]

- Mappa Ufficiale di Cyrodiil (Oblivion) [LINK]

- Mappa Completa di Cyrodiil (Oblivion) [LINK]

- Mappa a Colori di Cyrodiil (Oblivion) [LINK]



Mappe The Elders Scrolls

Mappa Skyrim

mappaskyrim2
Mappa Solstheim

mappasolstheim2
Mappa Cyrodiil

mappacyrodiil2
Mappa Shivering Isles

mappashiveringisles2





Di seguito qualche parola chiave per rendere piω visibile il thread:
cyrodiil oblivion mappa cyrodiil oblivion completa mappa completa cyrodiil oblivion completa map mappa locazioni tutte le locazioni tutti i posti sulla mappa mappa dettagliata cyrodiil oblivion mappa cyrodiil oblivion dettagliata locazione luoghi sulla mappa cyrodiil oblivion dettagli luoghi cyrodiil oblivion locazione cyrodiil oblivion nomi italiani locazioni cyrodiil oblivion nome italiano locazione cyrodiil oblivion nome inglese italiano locazioni cyrodiil oblivion luoghi tutti i luoghi sbloccati mappa cyrodiil oblivion mappe cyrodiil oblivion


Edited by Wolf93 - 8/11/2015, 14:07
 
Web  Top
view post Posted on 6/1/2013, 14:35

Daedra

Group:
Utenti Onorari
Posts:
17,500

Status:


Aggiunta:

- Mappa a Colori di Cyrodiil (Oblivion) [LINK]
 
Web  Top
view post Posted on 6/1/2013, 15:26

Daedra

Group:
Utenti Onorari
Posts:
17,500

Status:


Aggiunti i collegamenti alle altre mappe:

Mappe The Elders Scrolls

Mappa Skyrim

mappaskyrim2
Mappa Cyrodiil

mappaskyrim2
Mappa Shivering Isles

mappashiveringisles2
 
Web  Top
view post Posted on 8/11/2015, 14:12

Daedra

Group:
Utenti Onorari
Posts:
17,500

Status:


Aggiornate immagini saltate e aggiunta immagine mappa solstheim:
CITAZIONE
Mappa completa cyrodiil oblivion:
mappaoblivionsmall
Mappe TES:
Mappa Skyrim

mappaskyrim2
Mappa Solstheim

mappasolstheim2
Mappa Cyrodiil

mappacyrodiil2
Mappa Shivering Isles

mappashiveringisles2
 
Web  Top
3 replies since 6/1/2013, 13:55   6579 views
  Share